Endless Engines: A CGI Breakdown & VFX Workflow

The production of Endless Engines Live was a multi-stage technical operation that transformed a static asset into a dynamic, high-fidelity cinematic sequence. This project was developed as an official entry for the 3D challenge organized by Pwnisher.

Objectives

I. Scene Foundation and Asset Orchestration

  • Asset Implementation: The central rover asset was provided by KitBash3D as part of the competition requirements.

  • Geometric Blockout: My role began with a structural geometric blockout in Blender 3D to establish the scene’s scale, camera framing, and the fundamental kinetic movement of the rover.

II. PBR Lighting, Volumetrics, and Render Passes

  • PBR Asset Articulation: I implemented a Physically Based Rendering (PBR) workflow, ensuring that the KitBash3D rover and the surrounding lunar environment reacted authentically to light.

  • Vacuum Lighting Design: I designed a high-contrast lighting pass to replicate the harsh, undiffused light of a lunar environment, while integrating interactive LEDs on the rover to provide dynamic illumination on the terrain.

  • Fragmented Rendering Pipeline: The scene was rendered in discrete object and light passes. This allowed for isolated adjustments in post-production, enabling the refinement of specific reflections and shadows without re-rendering the entire sequence.

III. Compositing and Cinematic Reconstruction

  • Technical Compositing in Fusion: The final assembly was conducted in Blackmagic Fusion. This involved integrating atmospheric effects—such as dust displacement—and procedural lens artifacts as independent layers to ensure maximum visual coherence.

  • Final Grading in Resolve: The reconstruction moved to DaVinci Resolve for a final cinematic color grade. I balanced the cool, desaturated lunar tones against the vibrant engine flares and added film grain to unify the separate CGI layers into a singular, believable product.

Visual Showcase

Final Film

PROJECT DETAILS

Title
Endless Engines: A CGI Breakdown & VFX Workflow
Category
CGI Pipeline
Tools
Blender 3D, Blackmagic Fusion, After Effects & DaVinci Resolve

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